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Carrier

Carrier is a short runner with a drone from the Carrier™ company. During the lockdown, people have been getting home deliveries. Help the company by delivering parcels and avoiding obstacles that get in your way.

 

The game was created in February 2021 during ISART Digital's solo One Button Game event.

Job : Solo Game Designer

Team : Alone

Genre: One Button Game

Target Audience: Casual

Platform: PC

Playing time: ≈ 4 minutes

Engine: Unity

PEGI: 3+

Format: 3D

Link to the itch.io page of Carrier
Carrier poster

My Work

Video 

[GD]

- Designed the 3Cs, the GD ingredients, juiciness, UI/UX, - Done QA testing

[DOC]

- Authored the following documents: One-Page doc, Pitch, Top-down doc, Gameloop doc

[LD]

- Created the level, LD ingredients

[SCRIPT]

- Developed in visual scripting Unity the project (game, interfaces)

[ART]

- Graphic design, 3D creation of the drone, creation of 2D assets, production of the poster, sound design, animations, and creation of particles

Teaser Carrier
 

video

Walkthrough Carrier
 

tOOLS

Unity.png
Powerpoint.png
Maya.png

Documentation

One Page Document

Project Pitch

Top-Down Document

Gameloop Document

Details

Carrier is my first game and my first solo project. It's probably one of the projects that taught me the most, as it enabled me to learn Unity, the basics of documentation, and the basics of 3C & Gameloops design. I created the templates for my documents in Photoshop, the drone in Maya, and the 2D assets in Illustrator. I started by prototyping my idea very quickly, and I was able to improve my camera management and the drone's gamefeel from there. The whole game was made using Unity visual scripting.

Screenshots

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