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Fallo Loco

In Fallo Loco, discover the small town of Alajuela in Costa Rica, ravaged by a terrible glitch. The engineer Oziel who tried to digitise the town has bugged everything! Help Néli and Rosa stop the mad scientist! Use the fickleness of your inventory in your battles, collect useful items, and destroy the antenna robots that maintain the glitch.

 

The game was created in March-May 2023 during the Tactical RPG project organized by ISART Digital, in collaboration with GDP (Game Design & Programing), GA (Game Artists), and GP (Game Programing).

Job : Narrative Designer

Team : 19

Genre: Tactical RPG

Target Audience: Midcore

Platform: PC

Playing time: ≈ 10 minutes

Engine: Unreal Engine 4

PEGI: 12+

Format: 3D

Fallo Loco poster

My work

Video  

[DOC]

 - Created a One Page Concept

 - Authored the narrative bible

[NARRA]

 - Designed the characters

 - Designed the universe

 - Written the dialogue and FTUE (First Time User Experience)

[INTEGRATION]

 - Integrated the dialogues in the engine with a GDP

Fallo Loco Demo
 

Tools

Documentation

Unreal_Engine_4.png
perforce.png

Narrative Document

Game Concept Document

Details

In Fallo Loco, I was mainly responsible for narrating the game, and working with another GM. I also took part in the other recurring tasks for this kind of project, such as building the documentation, GD and 3C brainstorms, QA tests and setting up a Trello. For the narrative, we started by doing a lot of research on Costa Rica and Alajuela (the city in which the game takes place) and we did some brainstorming, ideation, moodboards, and research into references on Miro. We then built a narrative bible on Slide, with me doing the layout and writing the universe, writing Néli, Ramón, and the enemies, plus proofreading. Finally, I built the dialogue base in Excel, which we prepared with a nomenclature and a separation according to acts/sequences. I integrated all the dialogues using the tool created by one of the programmers and, with his help, we integrated the First Time User Experience that I had prepared.

Screenshots

Credits

Game Designers :

Léo Carrier

Esteban Agha

Dimitri Jacobson

Malo Guyon

Léa Roulée

Gameplay Programmers :

Anthony Lemaire

Clément Marin

Alric Pred'homme

Alexandre Baccot

Game Programmers :

Benjamin Marin

Rémi Giner

2D Game Artists :

Eve Gros

Margot Vey

Thibault Cavaroc

Julien Da Silva

3D Game Artists :

Eva Camus

Élise Moncourier

Joseph Pernisco

Lucas Lama

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