Fallo Loco
In Fallo Loco, discover the small town of Alajuela in Costa Rica, ravaged by a terrible glitch. The engineer Oziel who tried to digitise the town has bugged everything! Help Néli and Rosa stop the mad scientist! Use the fickleness of your inventory in your battles, collect useful items, and destroy the antenna robots that maintain the glitch.
The game was created in March-May 2023 during the Tactical RPG project organized by ISART Digital, in collaboration with GDP (Game Design & Programing), GA (Game Artists), and GP (Game Programing).
Job : Narrative Designer
Team : 19
Genre: Tactical RPG
Target Audience: Midcore
Platform: PC
Playing time: ≈ 10 minutes
Engine: Unreal Engine 4
PEGI: 12+
Format: 3D

My work
Video

[DOC]
- Created a One Page Concept
- Authored the narrative bible
[NARRA]
- Designed the characters
- Designed the universe
- Written the dialogue and FTUE (First Time User Experience)
[INTEGRATION]
- Integrated the dialogues in the engine with a GDP
Fallo Loco Demo
Tools

Documentation


Narrative Document
Game Concept Document
Details
In Fallo Loco, I was mainly responsible for narrating the game, and working with another GM. I also took part in the other recurring tasks for this kind of project, such as building the documentation, GD and 3C brainstorms, QA tests and setting up a Trello. For the narrative, we started by doing a lot of research on Costa Rica and Alajuela (the city in which the game takes place) and we did some brainstorming, ideation, moodboards, and research into references on Miro. We then built a narrative bible on Slide, with me doing the layout and writing the universe, writing Néli, Ramón, and the enemies, plus proofreading. Finally, I built the dialogue base in Excel, which we prepared with a nomenclature and a separation according to acts/sequences. I integrated all the dialogues using the tool created by one of the programmers and, with his help, we integrated the First Time User Experience that I had prepared.
Screenshots

Credits
Game Designers :
Léo Carrier
Esteban Agha
Dimitri Jacobson
Malo Guyon
Léa Roulée
Gameplay Programmers :
Anthony Lemaire
Clément Marin
Alric Pred'homme
Alexandre Baccot
Game Programmers :
Benjamin Marin
Rémi Giner
2D Game Artists :
Eve Gros
Margot Vey
Thibault Cavaroc
Julien Da Silva
3D Game Artists :
Eva Camus
Élise Moncourier
Joseph Pernisco
Lucas Lama










