Collapse 1910
Collapse 1910 is a role-playing game set in a dystopian Europe in the throes of collapse. Following the discovery of a new mineral, mining has destroyed the megalopolis of Edelweiss. With a group of survivors, you have to make your way from tower to tower and escape from the city if you hope to survive.
The game was created in October - November 2020 during the Role Playing Game event organized by ISART Digital.
Job : Game & Narrative Designer
Team : 5
Genre: Role-playing
Target Audience: Mid Core
Playing time: ≈ 4 hours
Format: Paper


My Work
Moodboard
[GD]
- Developed the object management
- Developed the inventory system creation
- Created the mockup
- Created character cards
[QA]
- Reviewed the rules
- Reviewed the script


Project Moodboard
Tools


Screenshots
Documentation
Collapse 1910 Discovery Kit
Collapse 1910 scenario
Collapse 1910 presentation document
Details
We started by creating our universe as a group: the goal, the characters, the general locations, a mood board and our intentions. We divided the group into a narrative team and a rules and system team, and although I was in charge of designing the player inventory system, its rules, and item management, I did a lot of shuffling between the two groups, ready to help out where needed. I produced a mock-up in Photoshop and the character sheet templates in Illustrator. Finally, I helped with proofreading and correcting mistakes in all the documents.
Credits
Game Designers :
Léo Carrier
Taïs Prié
Esteban Agha
Raphaël Machado Da Costa
Yvan Gunther








