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Collapse 1910

Collapse 1910 is a role-playing game set in a dystopian Europe in the throes of collapse. Following the discovery of a new mineral, mining has destroyed the megalopolis of Edelweiss. With a group of survivors, you have to make your way from tower to tower and escape from the city if you hope to survive.

 

The game was created in October - November 2020 during the Role Playing Game event organized by ISART Digital.

 

Job : Game & Narrative Designer

Team : 5

Genre: Role-playing

Target Audience: Mid Core

Playing time: ≈ 4 hours

Format: Paper

Affiche Collapse 1910

My Work

Moodboard 

[GD]

- Developed the object management

- Developed the inventory system creation

- Created the mockup

- Created character cards

[QA]

- Reviewed the rules 

- Reviewed the script

Louise - Collapse 1910
Moodboard

Project Moodboard
 

Tools

Powerpoint.png
Excel.png

Screenshots

Documentation

Collapse 1910 Discovery Kit

Collapse 1910 scenario

Collapse 1910 presentation document

Details

We started by creating our universe as a group: the goal, the characters, the general locations, a mood board and our intentions. We divided the group into a narrative team and a rules and system team, and although I was in charge of designing the player inventory system, its rules, and item management, I did a lot of shuffling between the two groups, ready to help out where needed. I produced a mock-up in Photoshop and the character sheet templates in Illustrator. Finally, I helped with proofreading and correcting mistakes in all the documents.

Credits

Game Designers :

Léo Carrier

Taïs Prié

Esteban Agha

Raphaël Machado Da Costa

Yvan Gunther

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